ICC Index™
-="Selamat Datang Di *AIN* Forum "=-
Masuk Aje Ke Forum Ane

Klik Login Untuk Masuk Ke Forum Ane Liat Isinya

Klik Register Untuk Mendaftar Di Forum Ane

Terus Berjuang yah Join

By AYUB RUDINI Salam Hangat

^^__^^

VISIT MY BLOG : www.ah-ain.blogspot.com

THANX

CLICK HERE

Awas Yah jangan COPAZ

Jangan Lupa Add FB ane : ayubrudini@yahoo.co.id
ICC Index™

WELCOM TO *AH* *AIN* Community Indramayu Community
 
IndeksFAQAnggotaGroupPendaftaranLoginVIP Forum
SF PointBlank RULES

1. Tidak menyertakan credit (Pembuat Asli) & tidak ada log virus scan online Warn + 1 serta Close thread..
2. Membuat theard tidak penting serta menimbulkan JUNK / Flame Warn + 1 serta Close thread.
3. Gunakan tombol report jika ingin melaporkan suatu pelanggaran kepada admin.
4. Jika ada yg junk/flame/flood,melakukan :
Hukumannya :
- Warn +1 "PERINGATAN'
- Warn +2 disable post 7 hari
- Warn +3 disable post 14 hari
- Warn +4 disable post 21 hari
- Warn +5 disable post 1 Bulan
- Warn +6 R.I.P (BanList)

5. Menyertakan link yang mengarah ke web bervirus, forum lain / bertujuan promosi, ( Warn +2 disable post 7 hari ) serta Close thread.
6. Gunakan Theard / Sub Forum Bertanya yang telah disediakan jika ingin bertanya ( ASK ).
7. jika ingin berterima kasih cukup dengan menekan tombol (+) tidak perlu junk/flame/flood/oot
8. Moderator atau Staff berhak mengedit, menghapus atau memindahkan suatu postingan bila di anggap perlu tanpa meminta persetujuan dari TS yang bersangkutan.

Login
Username:
Password:
Login otomatis: 
:: Lupa password?
Latest topics
» Share chip generator v6.2 rar
Wed Jan 04, 2012 6:05 am by lii_as

» CHEAT GOLD
Thu Dec 29, 2011 6:06 pm by ujisaputra

»  Share Cheat DEN
Wed Dec 28, 2011 1:53 am by antz

»  Cheat EXP langsung level 60 Permanen work 100%
Fri Dec 23, 2011 10:54 am by heday1109

»  INSTANT JUTSU
Fri Dec 23, 2011 10:51 am by heday1109

» Hack Cash Permanent
Sat Dec 17, 2011 5:03 pm by clayxx

» Lounge] Ayo Dancer :P
Thu Dec 15, 2011 9:32 am by damailoz

»  Scarletzer Auto Inject V.4.2 Wallhack
Thu Dec 08, 2011 4:29 am by ayubouy

»  FuLL WH + No Smoke + Crosshair work 1000% No DC / BT masih Angat Buruan Gan
Thu Dec 08, 2011 4:28 am by ayubouy

Top posters
ayubouy
 
Ayub Hacker
 
ayubuu
 
Fas Nax Nepasi
 
cheaterGhasashe
 
asasin22
 
briandevilbat
 
yovi
 
maxweber
 
dasdas
 
December 2016
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
262728293031 
CalendarCalendar
Facebook
Forum



Share | 
 

 Wallhack

Topik sebelumnya Topik selanjutnya Go down 
PengirimMessage
ayubouy
Administrator
Administrator


Jumlah posting : 901
Duitku : 10015381
Cendolku : 5164
Join date : 31.01.11
Umur : 19
Humor : wkwkwk
Comments : Saya akan Menjadi Seorang Cheater dan berusaha dari kesalahan
kesalahan yang pernah di lakukan
Current Mood :

Warn
Warn:
0/0  (0/0)

PostSubyek: Wallhack    Sat Jul 09, 2011 7:06 am

Quote :
#include
#include
#include
#include "detours.h"
#include "andremenuclass.h"
#include "Main.h"
#include
#include

//
zenixMenu dMenu;
LPD3DXFONT g_pFont = NULL;

LPDIRECT3DDEVICE9 g_pDevice = 0;
LPD3DXSPRITE Sprite;
LPDIRECT3DTEXTURE9 MenuTexture;
static BOOL init = TRUE;
/**************************************************************************************************************************************************************************************************************/
int xFontOffSet = 770;// nih di ganti spy.. gak terlalu jauh MENUNYa
int hackopt1;
int MenuHeight = 20;// no smoke knpa?g aktif //klw mau nambabhin 1 hit dmna kk// kan 1 hit dah gak bisa.. ntar w cari addresnya deh /. nih liat aku cari addres oke tungguin// ne dh bisa d buil ?? 716 541 220

int show=1;

int b = 1;
//==================================================================tapi gw bingung kok ini No respawn sama invitime gak fungsi?
//Menu HACK
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;


//#define My_HWID (-1539772165)

#define SMOKE (NumVertices == 192 || primCount == 52 || NumVertices == 256)
//---------------------------------------------------------------------------------------------------------------------------------
UCHAR
szFileSys[255],
szVolNameBuff[255];

DWORD
dwMFL,
dwSysFlags,
dwSerial;
//---------------------------------------------------------------------------------------------------------------------------------.

HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if(FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)))
return E_FAIL;

WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);

D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD *pDst16 = (WORD*)d3dlr.pBits;

for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;

(*ppD3Dtex)->UnlockRect(0);

return S_OK;
}
//VOID CheckValidHardwareID()
//{
/* WEAK POINT */
/*
LAKUKAN P*DUNGAN TERHADAP FUNGSI CheckValidHardwareID()
karena jika CheckValidHardwareID() di patch dengan RET maka CheckValidHardwareID()
tidak akan dipanggil dan dll berjalan tanpa pengecekan HWID !
kamu bisa gunakan CodeVirtualizer, Themida Code Replace, atau Enigma Protector untuk melindungi fungsi CheckValidHardwareID()
*/
//CODEREPLACE_START // CODE REPLACE EXAMPLE
//VIRTUALIZER_START // VIRTUALIZER EXAMPLE
//#include "vm_begin.inc" // ENIGMA PROTECTOR EXAMPLE
//GetVolumeInformation("C:\",(LPTSTR)szVolNameBuff,255,&dwSerial, &dwMFL,&dwSysFlags,(LPTSTR)szFileSys,255);
//if (dwSerial == My_HWID) // Lakukan perbandingan dengan hwid yang baru diambil dengan My_HWID
//{
// MessageBox(0,"LANJUT","INFORMATION",MB_OK | MB_ICONINFORMATION);
// Serial valid
// }
// //else // Jika serial tersebut tidak cocok
// {
// MessageBox(0,"GAK COCOK BREW","INFORMATION",MB_OK | MB_ICONERROR);
// ExitProcess(1); // Force Exit
// Invalid Serial
//}
//CODEREPLACE_END // CODE REPLACE EXAMPLE
//VIRTUALIZER_END // VIRTUALIZER EXAMPLE
//#include "vm_end.inc" // ENIGMA PROTECTOR EXAMPLE
//}

void zenixMenu::CreateItem(int index, char * title, int *hack, int hackmaxval, int hacktype, void *actionfunc)
{
hackcount++;
HACKITEM[hackcount].index = index;
HACKITEM[hackcount].hack = hack;
HACKITEM[hackcount].hackmaxval = hackmaxval;
HACKITEM[hackcount].hacktype = hacktype;
HACKITEM[hackcount].functionAddy = actionfunc; // << added
// Mengatur tinggi rendahnya Menu Hack
PrintText(title, xFontOffSet, index*25,HACKITEM[hackcount].HCOLOR,pFont); //Spasi untuk teks D3D Menu
}
void PrintText(LPD3DXFONT pFont, long x, long y, D3DCOLOR fontColor, char *text, ...)
{
RECT rct;
rct.left = x - 1;
rct.right = x + 1;
rct.top = y - 1 ;
rct.bottom = y + 1;

if(!text) { return; }
va_list va_alist;
char logbuf[256] = {0};
va_start (va_alist, text);
_vsnprintf(logbuf+strlen(logbuf), sizeof(logbuf) - strlen(logbuf), text, va_alist);
va_end (va_alist);
RECT FontRect = { x, y, x, y };
pFont->DrawText(NULL, logbuf, -1, &rct, DT_NOCLIP, fontColor);
}
void zenixMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Memunculkan Menu HACK (INSERT)
if(!show) {
DrawBox(NULL , NULL, w, 48, BACKCOLOR, BORDERCOLOR, pDevice);
PrintText(menuname, 4, 2, TITLECOL, pFont);
return;
}

// DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Sesuaikan dengan Base Menu HACK
PrintText(menuname, x+400, y+2, TITLECOL, pFont);
CreateItem(1,"SEMPAK TERO", &hack1);
CreateItem(2,"SEMPAK CT", &hack2);
CreateItem(3,"Wallhack Glass", &hack3);
CreateItem(4,"No Smoke", &hack4);
CreateItem(5,"Map Mini", &hack5);



RenderMenu();



}
void zenixMenu::RenderMenu() //Hotkey menu
{
if(GetAsyncKeyState(VK_DOWN)&1)
selector++;

if(GetAsyncKeyState(VK_UP)&1)
if(selector > 1)
selector--;

if (GetAsyncKeyState(VK_RIGHT)<0){
for(int i=0;i < (hackcount+1);i++){
if(selector == HACKITEM[i].index){
if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
*HACKITEM[i].hack += 1;

}
}
}

if (GetAsyncKeyState(VK_LEFT)<0){
for(int i=0;i < (hackcount+1);i++){
if(selector == HACKITEM[i].index){
*HACKITEM[i].hack = 0;
Sleep(200);
}
}
}

for(int i=0;i < (hackcount+1);i++){
if(selector == HACKITEM[i].index)
HACKITEM[i].HCOLOR = BLUE;
else
HACKITEM[i].HCOLOR = RED;
}

for(int i=1; i<(hackcount+1); i++){
if(HACKITEM[i].hacktype == 0){
if(*HACKITEM[i].hack == 1)

// Mengatur tinggi rendahnya Menu Hotkey
PrintText("On", xFontOffSet+200, HACKITEM[i].index*25,BLUE,pFont);//25 = Spasi tex ON. 150 = Jarak ON
else
PrintText("Off", xFontOffSet+200, HACKITEM[i].index*25,RED,pFont);

}
}


if(selector < 1)
selector = 1;

if(selector > hackcount)
selector = 1;

hackcount = 0;
}

void ReFont(LPDIRECT3DDEVICE9 pDevice) //Untuk penggantian font
{
if (g_pDevice != pDevice)
{
g_pDevice = pDevice;
try
{
if (dMenu.pFont != NULL)
dMenu.pFont->Release();
} catch (...) {}
dMenu.pFont = NULL;
D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Engravers MT", &dMenu.pFont);
}
}


HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
dMenu.pFont->OnLostDevice();
g_pFont->OnLostDevice();

HRESULT hRet = oReset(pDevice, pPresentationParameters);
g_pFont->OnResetDevice();
dMenu.pFont->OnResetDevice();

return hRet;
}

// Menu TITLE
HRESULT WINAPI hkEndScene(LPDIRECT3DDEVICE9 pDevice)
{
if(init){D3DXCreateTextureFromFileInMemory(pDevice,&Menu,sizeof(Menu),&MenuTexture); // SPRITE
D3DXCreateSprite(pDevice,&Sprite);
init = FALSE;}

D3DXVECTOR3 POS;
POS.x = 15;
POS.y = 15;
POS.z = 0;
Sprite->Begin(D3DXSPRITE_ALPHABLEND);
Sprite->Draw(MenuTexture,NULL,NULL,NULL,0xFFFFFFFF);
Sprite->End();
ReFont(pDevice);
dMenu.BuildMenu("=== A N D R E M A L M S T E E N ===",0,750,0,750,RED,BLACK,GREEN,pDevice);
if(g_pFont == NULL) D3DXCreateFont(pDevice, 28, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Viner Hand ITC", &g_pFont);
PrintText(g_pFont, 350, 10, D3DCOLOR_ARGB(255,255,0,0), "|---> A N D R E M A L M S T E E N <---|\n P R I V A T E O N L Y");
return oEndScene(pDevice);
}
HRESULT WINAPI hkDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{

LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;

if(pDevice->GetStreamSource(0,&Stream_Data,&OffsetInBytes,&m_Stride) == D3D_OK)
Stream_Data->Release();

DWORD dwOldZEnable = D3DZB_TRUE;

if (Generate)
{
GenerateTexture(pDevice, &texGreen , D3DCOLOR_ARGB(255,0,255,0));
GenerateTexture(pDevice, &texRed , D3DCOLOR_ARGB(255,255,0,0));
GenerateTexture(pDevice, &texBlue , D3DCOLOR_ARGB(255,0,0,255));
GenerateTexture(pDevice, &texOrange , D3DCOLOR_ARGB(255,255,165,0));
GenerateTexture(pDevice, &texYellow , D3DCOLOR_ARGB(255,255,255,0));
GenerateTexture(pDevice, &texPink , D3DCOLOR_ARGB(255,255,192,203));
GenerateTexture(pDevice, &texCyan , D3DCOLOR_ARGB(255,0,255,255));
GenerateTexture(pDevice, &texPurple , D3DCOLOR_ARGB(255,160,32,240));
GenerateTexture(pDevice, &texBlack , D3DCOLOR_ARGB(255,0,0,0));
GenerateTexture(pDevice, &texWhite , D3DCOLOR_ARGB(255,255,255,255));
GenerateTexture(pDevice, &texSteelBlue , D3DCOLOR_ARGB(255,33,104,140));
GenerateTexture(pDevice, &texLightSteelBlue, D3DCOLOR_ARGB(255,201,255,255));
GenerateTexture(pDevice, &texLightBlue , D3DCOLOR_ARGB(255,26,140,306));
GenerateTexture(pDevice, &texSalmon , D3DCOLOR_ARGB(255,196,112,112));
GenerateTexture(pDevice, &texBrown , D3DCOLOR_ARGB(255,168,99,20));
GenerateTexture(pDevice, &texTeal , D3DCOLOR_ARGB(255,38,140,140));
GenerateTexture(pDevice, &texLime , D3DCOLOR_ARGB(255,50,205,50));
GenerateTexture(pDevice, &texElectricLime , D3DCOLOR_ARGB(255,204,255,0));
GenerateTexture(pDevice, &texGold , D3DCOLOR_ARGB(255,255, 215, 0));
GenerateTexture(pDevice, &texOrangeRed , D3DCOLOR_ARGB(255,255,69,0));
GenerateTexture(pDevice, &texGreenYellow , D3DCOLOR_ARGB(255,173,255,47));
GenerateTexture(pDevice, &texAquaMarine , D3DCOLOR_ARGB(255,127,255,212));
GenerateTexture(pDevice, &texSkyBlue , D3DCOLOR_ARGB(255,0,191,255));
GenerateTexture(pDevice, &texSlateBlue , D3DCOLOR_ARGB(255,132, 112, 255));
GenerateTexture(pDevice, &texCrimson , D3DCOLOR_ARGB(255,220,20,60));
GenerateTexture(pDevice, &texDarkOliveGreen, D3DCOLOR_ARGB(255,188,238,104 ));
GenerateTexture(pDevice, &texPaleGreen , D3DCOLOR_ARGB(255,154,255, 154));
GenerateTexture(pDevice, &texDarkGoldenRod , D3DCOLOR_ARGB(255,255, 185, 15 ));
GenerateTexture(pDevice, &texFireBrick , D3DCOLOR_ARGB(255,255,48,48));
GenerateTexture(pDevice, &texDarkBlue , D3DCOLOR_ARGB(255,0,0,204));
GenerateTexture(pDevice, &texDarkerBlue , D3DCOLOR_ARGB(255,0,0,153));
GenerateTexture(pDevice, &texDarkYellow , D3DCOLOR_ARGB(255,255,204,0));
GenerateTexture(pDevice, &texLightYellow , D3DCOLOR_ARGB(255,255,255,153));
Generate = false;
}
if(hack1)
{
if((m_Stride == 44))//tero
{
DWORD dwOldZEnable;
pDevice-> GetRenderState (D3DRS_ZENABLE, & dwOldZEnable);
pDevice-> SetRenderState (D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState( D3DRS_FILLMODE,D3DFILL_SOLID );
pDevice->SetTexture( 0, texPaleGreen);
oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice-> SetRenderState (D3DRS_ZENABLE, dwOldZEnable);
}
}
if(hack2)
{
if((m_Stride == 52))//ct
{
DWORD dwOldZEnable;
pDevice-> GetRenderState (D3DRS_ZENABLE, & dwOldZEnable);
pDevice-> SetRenderState (D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState( D3DRS_FILLMODE,D3DFILL_SOLID );
pDevice->SetTexture( 0, texLightSteelBlue );
oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice-> SetRenderState (D3DRS_ZENABLE, dwOldZEnable);
}
}
if(hack3)
{
if((m_Stride == 52 || m_Stride == 48))//kan ini coding wh glass//wh nya mau kk cman charm tero nya g bisa .. oohhh.. klo untuk chams tero cuman tambahin ini gan..
{
DWORD dwOldZEnable;
pDevice-> GetRenderState (D3DRS_ZENABLE, & dwOldZEnable);
pDevice-> SetRenderState (D3DRS_ZENABLE, D3DZB_FALSE);
pDevice-> SetTexture( 0, texPaleGreen );
oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
}

if(hack4)
{
if( Stride == 24 ){
pDevice->SetRenderState(D3DRS_ZENABLE, true);
}
}

if(hack5)
{
if(Stride == 44 || Stride == 52 || Stride ==76 || Stride == 36 )
{
DWORD dwOldZEnable;
pDevice-> GetRenderState (D3DRS_ZENABLE, & dwOldZEnable);
pDevice-> SetRenderState (D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState( D3DRS_FILLMODE,D3DFILL_SOLID );
pDevice->SetTexture( 0, texPaleGreen);
oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice-> SetRenderState (D3DRS_ZENABLE, dwOldZEnable);
}
}


return oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);

}
int D3D(void)
{
HINSTANCE hD3D;
DWORD vTable[105];
hD3D=0;
do {
hD3D = GetModuleHandle("d3d9.dll");
if (!hD3D)
Sleep(250);
} while(!hD3D);

if (D3Ddiscover((void *)&vTable[0],420)==0) return 0;
{

while(1)
{
if(memcmp((void*)vTable[82],(void*)(PBYTE)"\x8B\xFF",2)== 0)
{
oDrawIndexedPrimitive = (tDrawIndexedPrimitive) DetourCreate((PBYTE)vTable[82], (PBYTE)hkDrawIndexedPrimitive, 5);
oEndScene = (tEndScene) DetourCreate((PBYTE) vTable[42], (PBYTE)hkEndScene,5);
}
Sleep(200);
}
return 0;
}

}



BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
DisableThreadLibraryCalls(hDll);
//CheckValidHardwareID();



if (dwReason == DLL_PROCESS_ATTACH)
{

MessageBox (0,"\n============================== A N D R E M A L M S T E E N ==============================\n________________________________________________________________________________\n\nCredit by \n\nA N D R E M A L M S T E E N\n\n\n ----------> A N D R E M A L M S T E E N <----------\n\n\n\nJika Bermasalah Hubungi :\nkantor lurah\nKantor Camat\nKantor RT\nkantor RW\nPUSKESMAS\natau\nSEMPAK TERDEKAT\n\n\n________________________________________________________________________________\n============================== A N D R E M A L M S T E E N ==============================\n","A N D R E M A L M S T E E N @ N 2", MB_OK | MB_ICONEXCLAMATION);

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL);
//CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter,0, 0, 0);
}

return TRUE;
}
Kembali Ke Atas Go down
Lihat profil user http://ayub.123.st
 
Wallhack
Topik sebelumnya Topik selanjutnya Kembali Ke Atas 
Halaman 1 dari 1

Permissions in this forum:Anda tidak dapat menjawab topik
ICC Index™ :: Online Game,z *AIN* Forum :: Gemscool Game :: Point Blank-
Navigasi: